I learned early on certain things just didn’t work, needed to reground and restructure, and go at it again. The tuning process for my beloved Neyith deck was extremely rigorous. We all know there are many decks like this already, but as a PlayEDH mentor it was very important to me that I get actual hands-on experience piloting something like this so that I could better help players with these kinds of decks. The final decider for me was getting the chance to brew a combo-less, nearly stax-less deck that could still efficiently handle itself in Mid Power. Being illustrated by Magali Villenueve and printed in the ever-elusive Jumpstart set, Neyith checks both these boxes. I also enjoy playing commanders that have excellent artwork, since I will be staring at the card for hours at a time in-game, and find it fun to brew things that do not really see a lot of play. I was looking for a change from my typical deck style that’s for sure. So why did I choose Neyith? Well, that answer isn’t as simple as you’d think. For the guy that once held the (unofficial) record for most Esper decks played on PlayEDH at one time, a low-to-the-ground, smash face Gruul deck is the last thing I would be expected to play. Which is precisely why many a head turned a few months back when I sat down at my computer, flipped on my webcam, and revealed my new commander: Neyith of the Dire Hunt. Most people who know me, if asked “what is Alch’s playstyle like”, would likely point out my need for a strong control package, enjoyment of various combolines, and my love for any-and-all things Esper.
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